![hundun warriors orochi 4 hundun warriors orochi 4](https://static.wikia.nocookie.net/dynastywarriors/images/5/50/Hundun_Concept_(WO3U).jpg)
The combo counter now functions differently it now retains the count for a long time until the player gets hit, or unless charge and unique magic spells are executed, which will reset the combo counter.It is triggered by pressing R2 and L2 simultaneously, and causes affected enemies to drop more rewards than usual. The triple attack function has been replaced by Unity Magic, which can be used if the Unity Gauge is filled up through repeated usage of Charge or Unique Magic.Requires/consumes the player's entire magic gauge and half of their Musou gauge. R1 + : Executes Unique Magic, which is a magic unique to each character.
#Hundun warriors orochi 4 full#
Requires/consumes a full magic gauge to execute. R1 + : Triggers a Sacred Treasure's charge magic.Requires/consumes a small portion of the magic gauge. R1 + : Uses a Sacred Treasure's Normal Magic.R1 + : Instantly summons a mount and has the player automatically mount it.R1 is used as the base button modifier for various magic commands. Each one belongs to a different category separate from class type. Sacred Treasures allow the player to perform God Spells, which replaces the prior Type Action mechanic from previous installments.They may even collect gems and weapons to bring back to the player. Players can send unused characters to Training for additional experience.However, the camp is entirely menu-based, so there's no hub world to walk around in. The base camp feature used in Warriors Orochi 3 returns.The switch combo system from the previous installment now activates a tornado to pop enemies upwards, to make subsequent attacks easier to execute.Gameplay mechanics like class types and three-man teams are kept however, the Wonder type is removed, putting it back to a total of three types (Power, Speed, and Technique).